The sidequests of Gravity Rush 2 use Kat's gravity shifting powers in fun and creative ways. I spent my first several hours of the game struggling to find just the right setup of the camera control schemes that made sense to me on both solid ground and when falling through three dimensions, and 40 hours later, I still wasn't sure I'd quite gotten it right. ![]() For the combat to work, the camera needed to be top notch - and unfortunately, it frequently just isn't. These hunts were a fun way to familiarize myself with the different parts of the city, and the rewards were the kind of silly extras I always end up hunting down in a game - extra costumes, character poses, and furniture for Kat's home. Find it, and you get to take a picture hint yourself, which then goes on to another player in the world. If you play online, you'll occasionally get notices for treasure hunts accept and you'll be placed in an area in the game with a photo taken by another player somewhere in the world that shows you where to find the treasure. AlmostGravity Rush 2 is not a multiplayer game, but it does have interesting online integration. While I did sometimes long for lock-on targeting when the camera was serving as a sort of meta-enemy, when the combat works, it works. I got a particular enjoyment from discovering I could use Kat's gravity powers to pick up enemies and launch them at other enemies. ![]() Switching between these styles at will to find what suits you and the situation best keeps the combat fresh and challenging. As the game progresses, Kat gains the ability to change to different styles of gravity - Lunar, which makes her light, fast and agile, and Jupiter, which makes her heavy and powerful. I loved how each different type of Nevi was almost something familiar - a fish, a horse, a bird - but always so fundamentally weird and threatening I needed to find a way to kick it apart as quickly as possible.Combat is quick - when you've found a rhythm and the camera is working with you, bouncing between land and air to kick Nevi in their weird non-faces is thrilling violent ballet done out in three dimensions. ![]() They're oily and shadowy at the same time, creatures with red eyes in strange places and way too many tentacles for my comfort. Kat's primary enemies, mysterious monsters called Nevi, have the same fascinating and alienating aesthetic as the landscapes they inhabit.
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